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java.lang.Objectnet.barkerjr.gameserver.Listener
public abstract class Listener
Provides methods to be called when specific events fire. By default, these
implementations just return, so there is no need to call the superclass when
overriding them. Note that changed is always called immediately
following loaded.
| Constructor Summary | |
|---|---|
Listener()
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| Method Summary | |
|---|---|
void |
challengeLoaded()
Triggers when the challenge is loaded |
void |
changed(GameServer.Request request)
Triggers when data is changed |
void |
changed(GameServer server,
GameServer.Request request)
Triggers when data is changed |
void |
errorHandler(Throwable error,
GameServer server)
Triggers when an error is caught. |
protected void |
informationChanged()
Triggers when something changes the server information |
void |
informationChanged(GameServer server)
Triggers when something changes the server information |
protected void |
informationLoaded()
Triggers when server information is loaded |
void |
informationLoaded(GameServer server)
Triggers when server information is loaded |
void |
loaded(GameServer.Request request)
Triggers when data is loaded |
void |
loaded(GameServer server,
GameServer.Request request)
Triggers when data is loaded |
protected void |
playersChanged()
Triggers when the player list is changed |
void |
playersChanged(GameServer server)
Triggers when the player list is changed |
protected void |
playersLoaded()
Triggers when the player list is loaded |
void |
playersLoaded(GameServer server)
Triggers when the player list is loaded |
protected void |
rulesChanged()
Triggers when the rules are changed |
void |
rulesChanged(GameServer server)
Triggers when the rules are changed |
protected void |
rulesLoaded()
Triggers when the rules are loaded |
void |
rulesLoaded(GameServer server)
Triggers when the rules are loaded |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Listener()
| Method Detail |
|---|
public void loaded(GameServer.Request request)
request - the type of data loaded
public void loaded(GameServer server,
GameServer.Request request)
server - the server which triggered this eventrequest - the type of data loadedpublic void changed(GameServer.Request request)
request - the type of data loaded
public void changed(GameServer server,
GameServer.Request request)
server - the server which triggered this eventrequest - the type of data loadedpublic void challengeLoaded()
public void informationLoaded(GameServer server)
server - the server which triggered this eventprotected void informationLoaded()
public void informationChanged(GameServer server)
server - the server which triggered this eventprotected void informationChanged()
public void playersLoaded(GameServer server)
server - the server which triggered this eventprotected void playersLoaded()
public void playersChanged(GameServer server)
server - the server which triggered this eventprotected void playersChanged()
public void rulesLoaded(GameServer server)
server - the server which triggered this eventprotected void rulesLoaded()
public void rulesChanged(GameServer server)
server - the server which triggered this eventprotected void rulesChanged()
public void errorHandler(Throwable error,
GameServer server)
error - the error that triggered this eventserver - the server where the error took place
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