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java.lang.Objectnet.barkerjr.gameserver.Base
net.barkerjr.gameserver.GameServer
net.barkerjr.gameserver.UdpServer
net.barkerjr.gameserver.unreal.UnrealEngine2Server
public class UnrealEngine2Server
Provides generic parsing and querying for Unreal Engine 2 servers
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class net.barkerjr.gameserver.GameServer |
|---|
GameServer.Dedicated, GameServer.Request, GameServer.RequestTimeoutException |
| Field Summary |
|---|
| Fields inherited from class net.barkerjr.gameserver.UdpServer |
|---|
servers |
| Fields inherited from class net.barkerjr.gameserver.GameServer |
|---|
address, botCount, dedicated, gameDirectory, IPTOS_RELIABILITY, map, maximumPlayers, name, namespace, numberOfPlayers, passwordRequired, players, plugins, rules, updated, version |
| Fields inherited from class net.barkerjr.gameserver.Base |
|---|
listeners |
| Constructor Summary | |
|---|---|
UnrealEngine2Server(InetSocketAddress address)
Creates a parser for an Unreal Engine 2 server |
|
| Method Summary | |
|---|---|
int |
getGamePort()
The game port |
String |
getGameType()
The game type |
static UnrealEngine2Server |
getInstance(InetSocketAddress address)
Gets or creates an instance of the server at the given address. |
void |
load(GameServer.Request... requests)
Supports: Request.INFORMATION Request.PLAYERS Request.RULES Loads the given requests asynchronously |
protected void |
parseData(byte[] data)
Parses the given data |
JSONObject |
toJsonObject()
Deprecated. since 2010-03-23, use JSON.toJSON(GameServer) |
| Methods inherited from class net.barkerjr.gameserver.UdpServer |
|---|
close, sendData, sendData |
| Methods inherited from class net.barkerjr.gameserver.GameServer |
|---|
addPlugin, equals, fireChangeEvent, fireLoadEvent, getBotCount, getDedicated, getGameDirectory, getIP, getMap, getMaximumPlayers, getName, getNumberOfPlayers, getPlayers, getPlugins, getPort, getRules, getUpdated, getVersion, handleError, hashCode, isPasswordRequired, load, replaceChild, toString, toXmlDocument |
| Methods inherited from class net.barkerjr.gameserver.Base |
|---|
addListener, removeListener |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public UnrealEngine2Server(InetSocketAddress address)
address - | Method Detail |
|---|
public static UnrealEngine2Server getInstance(InetSocketAddress address)
address - the address of the server
protected void parseData(byte[] data)
throws IOException
UdpServer
parseData in class UdpServerdata - the bytes in the packet
IOException - if there is a problem
public void load(GameServer.Request... requests)
throws IOException
load in class GameServerrequests - the requests to load
IOException - if there was an error sending or receiving the datapublic int getGamePort()
public String getGameType()
@Deprecated
public JSONObject toJsonObject()
throws JSONException
JSON.toJSON(GameServer)
GameServer
toJsonObject in class GameServerJSONException - if an error occurs
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